E-learning with web 1.0


Quizzes, puzzles and games (such as hangman, crosswords, worth sleuths, etc) are typically more engaging than straightforward drills. Like drills, they involve some limited interaction (primarily student-machine interaction). Although they can be used to make revision and recycling more entertaining, they generally fit with a behaviourist pedagogical approach and are thus web 1.0 in nature. However, they can also be employed as part of a more complex guided discovery approach to learning. Note that more sophisticated games which involve the changing of input into a model system are discussed under sims.

If you want to create your own quizzes, puzzles and games, see the list of free services on the E-tools page under Activity templates. Of course, students can also use this software to create puzzles for their own revision and for each other.

Alternatively, you might want to invite your students to make use of the vast bank of quizzes, puzzles and games already freely available on the web or as mobile apps (which may or may not come with a small cost). Check out some of the following web-based resources and resource collections:

Credits: The image above right shows the homepage of the BrainPOP site.

Contact: There's no such thing as a finished wiki. Like all wikis, this one is a work in progress and there will be changes from time to time in organisation, content and links. However, don't let that stop you from contacting me at any time with comments, suggestions or questions.